ARC
Roblox Developer — Open for work

Systems
that scale.

Fast, clean, and affordable scripting for Roblox.
Reliable systems, optimized, built to grow.

2M+
Visits contributed
3yr
Scripting
3
Works shown
Portfolio

Past Works

Systems and mechanics built and delivered for real Roblox games.

Culling Grounds Combat and Movement System
Smooth and optimized combat and movement system.
Combat Movement
Battlegrounds combat system
Combat system used in combat games. Includes m1s, uppercut, downslam, etc.
Combat Uppercut Downslam
Knockout System
Players select a power, then launch forward dealing knockback when the timer expires.
Physics Velocity
Shipped
Rates

Pricing

Negotiable by project. Billed per task. Hours are dev time, not calendar time since commission start.

< 6 Hours
$10-15
per task
  • Small systems (Shop, Leaderboard, etc.)
  • Additions to existing systems (new weapon, move, etc.)
  • Basic game mechanics
6–24 Hours
$16–20
per task
  • Moderately complex systems (Inventory, Trading, etc.)
  • Additions to existing systems (new weapon, move, etc.)
24+ Hours
$20+
per task
  • Complex systems that take most of the game (Combat, Parkour, Tower-Defense, etc.)
  • Advanced game mechanics
  • Custom quoted price

Not sure which tier your project falls into?
Reach out for a free estimate before we start. If you're reading this, send a 🔥 when DMing me — I want to see who actually checks this section.

My name
is Arc.

I've been scripting for three years, creating systems that are reliable, scalable, and optimized.

Stacks & Tools
Rojo ByteNet Git GitHub ProfileStore Knit
Why Work With Me
Great value for the price Competitive, affordable pricing without sacrificing code quality or structure.
Consistent updates Regular progress updates and estimated completion times throughout development.
Optimized systems Performance-first approach: ByteNet for bandwidth reduction, client-side simulation where appropriate.
Flexible pricing Adjustable per project scope. Revenue-share possible for high-potential projects with capable teams.